
Weapons: Her Gunner dressphere comes with two yellow and black twin pistols. These are the weapons she normally has with her.
Gun Mage comes with a rather large and ornate yellow, orange, and white gun with a large pink circle at the end.
Songstress' weapon is simply a microphone that she carries around with her everywhere. It makes the dances better if she's heard, after all.
Black Mage carries a staff, what would have been Nirvana when she was a summoner. Yellow and orange at the top, the staff appears to copy the look of a phoenix.
White Mage also carries a staff, blue and red hilted, with a series of yellow circles at the top.
Lady Luck is equipped with four Spade cards, which she uses with her special abilities.
Mascot's weapon could be considered the orange and white moomba plushie she carries around or her own costume-covered fists.
Floral Fallal's weapons are the three pistils at the top of the costume. These attack and cast spells for Yuna. Each pistil acts as a separate entity. Together, they make up a three-person party.
Dressphere abilities: (This will mostly be for my own reference, since it's insanely long and detailed, so I know what each ability equates to in a non-FFX world and so that she doesn't end up insanely powerful. All ability descriptions come with the assumption that the attack hits its target and that mun permission is required for all complexly damaging abilities. If an ability isn't listed, that means it doesn't apply to Paixao's universe and thus Yuna has no access to it.)
Gunner:
Trigger Happy: Yuna shoots one of her pistols as quickly as she can for a few seconds. It's not terribly damaging, but over a long period, it can do enough. However, this makes her fingers cramp up afterwards, so she can't use it often and has to rest in between uses. No magic energy cost.
Potshot: Damages an enemy. Magic cost.
Cheap Shot: Damages an enemy regardless of armor, magical or otherwise. Magic Cost.
Enchanted Ammo: Deals Magical Damage. Magic cost.
Target MP: Damages an enemy's magical energy. Magic Cost.
Burst Shot: Critically damages one enemy. Magic Cost.
Tableturner: Deals greater damage to enemies with high defense, magical or otherwise. Magic Cost.
Scattershot: Damages all enemies. Magic Cost.
Scatterburst: Critically damages all enemies. Magic Cost
Darkproof: Cannot be magically blinded
Sleepproof: Cannot be magically put into a sleeping state.
Gun Mage:
Scan: Discovers the weaknesses, strengths, and other information about an enemy, party member, or target.
The Gun Mage is effective in battle against absolutely anything, with special abilities that target every enemy in Spira.
Fire Breath: Yuna breathes fire in the direction of her enemies. Magic Cost
Seed Canon: Yuna shoots a large seed at a target. Magic Cost
Stone Breath: Yuna's breath turns anything it touches into stone. Magic Cost
Absorb: She absorbs energy from her target (both MP and HP). Magic Cost
White Wind: Restores energy and cures status ailments. Magic Cost.
Bad Breath: Yuna's breath inflicts a variety of status effects on all targets. magic Cost
Mighty Guard: Casts Shell and Protect on her allies. Magic Cost
Supernova: spell-like ability that damages all enemies. Magic Cost
Cry in the Night: Tonberry ability. Damages all targets. Magic Cost
Drill Shot: Damage one target.Magic Cost
Mortar, Annihilator, Storm Canon: Damage all targets. Magic Cost
Heaven's Cataract: Creates a disturbance of the air that damages all targets and lowers defense against physical and magical attacks. Magic Cost.
1000 Needles: Literally shoots 1000 Needles at one target. Magic Cost
Blaster: Medium damage to one target. Magic Cost
Songstress: (Yuna has to be dancing in this dressphere for the ability to activate and only one dance at a time.)
Darkness Dance: Inflicts magical darkness on all targets.
Samba of Silence: Inflicts Magical silence on all targets.
MP Mambo: Reduces the magic cost of all allies to 0.
Magical Masque: Nullifies (most) magical attacks against her allies
Sleepy Shuffle: Inflicts magical sleep on all targets.
Carnival Cancan: Increases her allies' endurance
Slow Dance: Magically slows all targets.
Brakedance: Magically Stops all targets.
Jitterbug: Increases the party's speed.
Dirty Dancing: Increases the chance of a critical hit from her allies.
Battlecry, Cantus Firmus, Esoteric Melody, Disenchant, Perfect Pitch, Matador's Song: Increases allies' strength, defense, magic, magic defense, accuracy, and evasion respectively.
Black Mage:
Fire, Blizzard, Thunder, Water: Low-damage. Magic Cost
Fira, Blizzara, Thundara, Watera: Medium-damage. Magic Cost
Firaga, Blizzaga, Thundaga, Waterga: Heavy damage. Magic Cost
Focus: Raises Yuna's Magic potency.
MP Absorb: Absorbs magical energy from one target.
White Mage:
Pray: Restores a small amount of endurance to all allies.
Vigor: Restores a little of Yuna's endurance.
Cure: restores a small amount of endurance to one or all allies. Magic Cost
Cura: Restores a moderate amount of endurance to one or all allies. Magic Cost
Curaga: Restores a large amount of endurance to one or all allies. Magic Cost
Regen: Gradually restores endurance over a long period of time. Magic Cost
Esuna: Cures one ally's magical status ailments. Magic Cost
Dispel: Negates all spell effects on one target. Magic Cost
Life: Revives an unconscious ally. Magic Cost
Full-Life: Revives an unconscious ally and restores a good amount of their endurance. Magic Cost.
Shell: Reduces the magical damage inflicted on all allies. Magic Cost
Protect: Reduces the physical damage infliced on all allies. Magic Cost
Reflect: Deflects spells cast at her allies back at the enemy (this includes healing spells). Magic Cost
Full-Cure: Would once fully restore one ally's endurance; now it only restores a large amount; and cures all magical status ailments. Magic Cost
Lady Luck:
Bribe: Persuasion by money. Probably won't be used very much here. Morality and all that.
Two Dice: Rolls two dice for damage. Magic Cost
Four Dice: Rolls four dice for damage. Magic Cost
Attack Reels: Spin slots to deal physical damage (I'll roll literal dice for this.)
Magic Reels: Spin slots to deal physical damage (Literal dice rolling here too.)
Luck: Raises Yuna's luck. magic Cost
Felicity: Raises all allies' luck. Magic Cost
Tantalize: Inflicts magical confusion on all enemies.
Critical: All of Yuna's subsequent attacks are critical hits (Subject to failure.)
SOS Spellspring: Reduces her magic cost to 0 when she's severely wounded.
Mascot:
Moogle Jolt: Restores magical energy to one ally.
Moogle Cure: Partially restores one ally's stamina and cures them of all magical status ailments. Magic Cost
Moogle Regen: Causes one ally to become quicker and restore stamina over time. Magic Cost.
Moogle Wall: Cast Shell and Protect on one ally. Magic Cost
Moogle Life: Revive an unconscious ally and partially restore stamina and magic energy. Magic Cost.
Moogle Curema: Partially restore all allies' stamina and cures magical status ailments. Magic Cost
Moogle Regenja: Causes all allies to become quicker and restore stamina over time. Magic Cost.
Moogle Wallja: Casts Shell and Protect all allies. Magic Cost
Moogle Lifeja: Revive all unconscious allies and partially restore stamina and magic energy. Magic Cost.
Moogle Beam: Heavy damage to one target. Magic Cost
Ribbon: Guards against all magical status ailments
Auto-Shell: Automatically casts Shell.
Auto-Protect: Automatically casts Protect.
Sentinel: Takes less physical damage for a short period.
Flametongue: Deals fire damage. Magic Cost
Ice Brand: Ice damage. Magic Cost
Thunder Blade: Lightning damage. Magic Cost
Liquid Steel: Water damage. Magic Cost
Excalibur: Holy damage. Magic Cost
Power Break: Damage one enemy and lower its strength. Magic Cost.
Armor Break: Deals damage and lowers defense. Magic Cost
Magic Break: Deals damage and lowers magic. Magic Cost
Mental Break: Damages and lowers magic defense. Magic Cost
Delay Attack: Damages and delays action. Magic Cost.
Delay Buster: Damages and greatly delays action. Magic Cost.
Assault: Cast berserk, haste, shell, and protect on all allies.
Darkness: Damages self to damage all enemies.
Confuse: Magically confuses one target. Magic Cost
Break: Turns a target to stone. Magic Cost
Bio: Poisons one target. Magic Cost
Doom: Causes one enemy to be knocked unconscious after a certain amount of time. Often fails. Magic Cost.
Death: Allows Yuna to hit one enemy's weak point for massive damage - instantly knocks them unconscious. Rarely works. Magic Cost.
Black Sky: Randomly damages targets. Magic Cost
Charon: Knocks self unconscious to damage one enemy
Floral Fallal:
~Center pistil:
Libra: Discovers the weaknesses, strengths, and other information about an enemy, party member, or target.
Heat Whirl: Chain of fire attacks on all enemies.
Ice Whirl: Chain of ice attacks on all enemies.
Electric Whirl: Chain of lightning attacks on all enemies.
Aqua Whirl: Chain of water attacks on all enemies.
Barrier: Guard against magical attacks. Magic Cost
Shield: Guard against physical attacks. Magic Cost
Flare whirl: Chain of non-elemental, but powerful, attacks on all enemies. Magic Cost
Great Whirl: Inflicts heavy damage on all enemies.
All-Life: Revives all allies from unconsciousness. Magic Cost
Ribbon: Guards against all magical status ailments
~Right Pistil:
White Pollen: Restores all allies' stamina
White Honey: Gradually restores all allies' stamina over time.
Hard Leaves: Reduces magical damage inflicted on allies.
Tough Nuts: Reduces physical damage inflicted on allies.
Mirror Petals: Deflects all spells cast at all allies back at enemies.
Floral Rush: Speeds up all allies.
Floral Bomb: Damages and lowers strength
Fallal Bomb: Damages and lowers defense
Floral Magisol: Damages and lowers magic potency.
Fallal Magisol: Damages and lowers magic defense.
Right Stigma: Damages an enemy.
Ribbon: Guards against all magical status ailments
~Left Pistil:
Dream Pollen: Damages and casts magical sleep on all enemies.
Mad seeds: Damages and casts berserk on all enemies.
Sticky Honey: Damages and slows all enemies' movement.
Poison Leaves: Damages and poisons all enemies.
Death Petals: Instantly knock an enemy unconscious. Rarely works.
Silent White: Damages and magically silences and blinds all enemies.
Congealed Honey: Damages and stops all enemies (often fails).
Panic Floralysis: Damages and magically confuses all enemies.
Ash Floralysis: Damages and turns all enemies into stone.
Left Stigma: Damages one enemy.
Ribbon: Guards against all magical status ailments